I awoke this morning to discover that Machinarium, originally developed as a Flash game and recompiled for iOS using Adobe AIR for mobile, is the #1 paid iPad game in Apple’s App Store, and the #2 overall paid iPad application. Adobe Tools make great apps for mobile devices. Did you know that Adobe Tools […]
Author Archives: andrew
DC User Groups: One Platform; Many Devices
A quick reminder that I will be speaking at various events over the next week, so come out to one and learn about Flex for mobile devices and cross-platform development strategies. Today I will be speaking at the DC Flex User Group on “Flex for Mobile: One Platform, Lots of Devices” (http://dc-flex.org/topic/flex-mobile-one-platform-lots-devices). In this presentation, […]
Project Awesome
Here’s a little demo I put together that I’m just too excited not to share… Fellow Adobe Evangelist Christophe Coenraets has an awesome Mobile Trader application that highlights the power of LCCS collaboration and realtime information, using Flex for mobile. I decided to see if that same collaboration example would work with the Stage3D data visualization component […]
Mobile – The Next Big Thing
On the official Adobe Flex Team blog, there is a great post by Andrew Shorten discussing the future direction of Flex. I highly recommend taking a moment to read it. In that post Andrew points out where Flex is, and where Flex is heading. One thing I want to re-emphasize is that mobile is the […]
Flex & Stage3D Visualization Sample
Stage3D is starting to look incredibly promising for developers. Whether you are targeting mobile, web, or desktop or developing for gaming or data visualization, the future is bright. I was in the Adobe offices in San Francisco last week meeting with the team, and Thibault Imbert showed us some jaw dropping demos… Keep an eye […]
A Single Code Base, Lots of Devices
Here’s a quick teaser for a multi-part series I’m working on: 1 code base, 1 application framework, 4 platforms, 7 devices, 5 ecosystems… Yes, that is correct… 1 codebase, Adobe Flex 1 framework, Adobe AIR 4 platforms iOS Android BlackBerry desktop 7 devices (these are just devices I have): Mac OSX Apple iPhone 4 Apple […]
Flex on Mobile Live Q&A with the Evangelism Team
Mark your calendars! Next Thursday, August 18th at 9:00AM to 10:30 AM (PDT GMT-7), the evangelism team will be hosting a live Q&A chat. Come join us to learn more about Flex and AIR for mobile, and bring your questions with you! This session will be Q&A only. There will be no demos, no slides, […]
AIR 3.0 Captive Runtime
If you hadn’t heard yet, Beta 2 of AIR 3.0 and Flash Player 11 are now availabe on Adobe Labs. The AIR 3.0 beta release is sporting some great new features, including hardware accelerated video playback for mobile, iOS background audio, android licensing support, front-facing camera support, encrypted local storage for mobile, H.264 software encoding […]
Mobile (3G) vs. WIFI Network Detection with Adobe AIR
Did you know that you can determine whether your mobile device is on wifi or your mobile data connection when using Adobe AIR for mobile? To be honest, I wasn’t aware of it either until yesterday when my friend and former colleague Brian O’Connor pointed me towards a recent tweet from @adobe_cookbook that showed an […]
Molehill (Stage3D) on Mobile
I recently had the opportunity to start playing around with Molehill for mobile (hardware accelerated 3D graphics), and I think it is something that many of you will be very excited about (see video below). Everyone thinks that 3D is just for games, but it’s not… 3D graphics can be used for complex data visualizations, […]