This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will focus on the workflow of getting your APK from Flash Builder into the Barnes & Noble Nook Store. First, review the process for building an Android APK file within Flash Builder. However, there are a few additional […]
Category Archives: Adobe
Flex/AIR on Devices: From Flash Builder to the Amazon App Store
This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will focus on the workflow of getting your APK from Flash Builder into the Amazon Appstore. First, review the process for building an Android APK file within Flash Builder. Once you have your APK generated, you’re ready to […]
Flex/AIR on Devices: From Flash Builder to the Google Android Market
This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will focus on the workflow of getting your APK from Flash Builder into the Google Android Market. First, review the process for building an Android APK file within Flash Builder. Once you have your APK generated, you’re […]
Flex/AIR on Devices: From Flash Builder to Android Ecosystems
This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will cover the workflow for delivering a solution from development in Flash Builder through packaging for various Android ecosystems. In subsequent posts, this will be followed up with detail for delivering to each individual ecosystem. You can start […]
Flex/AIR on Devices: From Flash Builder to iOS
This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will cover the workflow for delivering a solution from development in Flash Builder through publishing in Apple’s App Store. You can start developing apps for iOS without an Apple developer account by using the debugging simulator built into […]
Adobe Tools Make Great Mobile Apps (and Games!)
I awoke this morning to discover that Machinarium, originally developed as a Flash game and recompiled for iOS using Adobe AIR for mobile, is the #1 paid iPad game in Apple’s App Store, and the #2 overall paid iPad application. Adobe Tools make great apps for mobile devices. Did you know that Adobe Tools […]
DC User Groups: One Platform; Many Devices
A quick reminder that I will be speaking at various events over the next week, so come out to one and learn about Flex for mobile devices and cross-platform development strategies. Today I will be speaking at the DC Flex User Group on “Flex for Mobile: One Platform, Lots of Devices” (http://dc-flex.org/topic/flex-mobile-one-platform-lots-devices). In this presentation, […]
Mobile – The Next Big Thing
On the official Adobe Flex Team blog, there is a great post by Andrew Shorten discussing the future direction of Flex. I highly recommend taking a moment to read it. In that post Andrew points out where Flex is, and where Flex is heading. One thing I want to re-emphasize is that mobile is the […]
Flex & Stage3D Visualization Sample
Stage3D is starting to look incredibly promising for developers. Whether you are targeting mobile, web, or desktop or developing for gaming or data visualization, the future is bright. I was in the Adobe offices in San Francisco last week meeting with the team, and Thibault Imbert showed us some jaw dropping demos… Keep an eye […]
A Single Code Base, Lots of Devices
Here’s a quick teaser for a multi-part series I’m working on: 1 code base, 1 application framework, 4 platforms, 7 devices, 5 ecosystems… Yes, that is correct… 1 codebase, Adobe Flex 1 framework, Adobe AIR 4 platforms iOS Android BlackBerry desktop 7 devices (these are just devices I have): Mac OSX Apple iPhone 4 Apple […]