The recordings of my presentations don’t seem to be available yet on Adobe TV, but here is the content, as promised. I spoke at MAX this year on “Multi Device Best Practices using Flex & AIR for Mobile”, and “Create beautiful, immersive content and applications with HTML5 and CSS3”, and the content from these presentations […]
Tag Archives: air
Flash/Flex/AIR Platform Roadmap 2011
Although there were no official announcements around Flex, Flash & AIR (other than the release of FP11 & AIR3), don’t think that the platform is going away or becoming stale… In fact, it is quite the opposite. The Flash Platform will continue to thrive and innovate, providing outstanding solutions that set the pace for other […]
Flex for Mobile – Device Form Factor Detection
Here’s a quick tip for detecting device form factor (tablet vs phone) within your Flex mobile applications. First, get the stage dimensions for the screen size in pixels, then divide that by the applicationDPI (screen pixel density). This will give you the approximate size in inches of the device’s screen. I say “approximate” because […]
Visualizing Complex Enterprise Data in a Tablet World
My recent Developer Deep Dive webinar “Visualizing Complex Enterprise Data in a Tablet World” is now available on the Adobe Enterprise Developers Portal. In this webinar, I walk through the fundamentals of a rich, enterprise-data driven mobile experience, powered by Flex, AIR, LCDS, & LCCS. Take a look at this short clip to get […]
Flex & Flash Builder 4.6
Not only were Flash Player 11 & Air 3 announced yesterday, but also the arrival of Flex & Flash Buidler 4.6. Flex & Flash Buidler 4.6 bring forth a new benchmark in performance, as well as a new & enhanced set of tools for developing mobile, desktop, and web applications. Bonus!!! – Flash Builder 4.6 […]
Flash Player 11 & AIR 3
Can you feel the excitement?!?!?! Adobe has just announced the availability of AIR 3 and Flash Player 11 for early October! This release will bring a wave of change to the Internet and development tooling as you know them. From console-quality hardware accelerated 3D, to AIR captive runtime, to native extensions… Adobe tools will enable […]
Getters & Setters vs. Public Properties
Here’s a post that I originally wrote way back in 2006, when Flex 2 was all the rage. No, seriously, Flex 2 was awesome – it is the base of today’s Flex framework, helped to revolutionize applications on the web, and heralded the “RIA” frenzy. The best part is that this post is […]
Adobe Flex & AIR: One Developer Platform, Many Devices
In this series, I’d like to highlight Adobe’s mobile offerings, and the variety of platforms that can be supported from a single codebase. I wrote a simple URL Monitoring utility application that will check the status of various HTTP endpoints using the AIR URLMonitor class. I now have that application running on […]
Flex/AIR on Devices: From Flash Builder to the Nook Store
This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will focus on the workflow of getting your APK from Flash Builder into the Barnes & Noble Nook Store. First, review the process for building an Android APK file within Flash Builder. However, there are a few additional […]
Flex/AIR on Devices: From Flash Builder to the Amazon App Store
This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will focus on the workflow of getting your APK from Flash Builder into the Amazon Appstore. First, review the process for building an Android APK file within Flash Builder. Once you have your APK generated, you’re ready to […]