This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will focus on the workflow of getting your APK from Flash Builder into the Google Android Market. First, review the process for building an Android APK file within Flash Builder. Once you have your APK generated, you’re […]
Tag Archives: air
Flex/AIR on Devices: From Flash Builder to Android Ecosystems
This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will cover the workflow for delivering a solution from development in Flash Builder through packaging for various Android ecosystems. In subsequent posts, this will be followed up with detail for delivering to each individual ecosystem. You can start […]
Flex/AIR on Devices: From Flash Builder to iOS
This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will cover the workflow for delivering a solution from development in Flash Builder through publishing in Apple’s App Store. You can start developing apps for iOS without an Apple developer account by using the debugging simulator built into […]
Adobe Tools Make Great Mobile Apps (and Games!)
I awoke this morning to discover that Machinarium, originally developed as a Flash game and recompiled for iOS using Adobe AIR for mobile, is the #1 paid iPad game in Apple’s App Store, and the #2 overall paid iPad application. Adobe Tools make great apps for mobile devices. Did you know that Adobe Tools […]
Project Awesome
Here’s a little demo I put together that I’m just too excited not to share… Fellow Adobe Evangelist Christophe Coenraets has an awesome Mobile Trader application that highlights the power of LCCS collaboration and realtime information, using Flex for mobile. I decided to see if that same collaboration example would work with the Stage3D data visualization component […]
Mobile – The Next Big Thing
On the official Adobe Flex Team blog, there is a great post by Andrew Shorten discussing the future direction of Flex. I highly recommend taking a moment to read it. In that post Andrew points out where Flex is, and where Flex is heading. One thing I want to re-emphasize is that mobile is the […]
Flex & Stage3D Visualization Sample
Stage3D is starting to look incredibly promising for developers. Whether you are targeting mobile, web, or desktop or developing for gaming or data visualization, the future is bright. I was in the Adobe offices in San Francisco last week meeting with the team, and Thibault Imbert showed us some jaw dropping demos… Keep an eye […]
Flex on Mobile Live Q&A with the Evangelism Team
Mark your calendars! Next Thursday, August 18th at 9:00AM to 10:30 AM (PDT GMT-7), the evangelism team will be hosting a live Q&A chat. Come join us to learn more about Flex and AIR for mobile, and bring your questions with you! This session will be Q&A only. There will be no demos, no slides, […]
AIR 3.0 Captive Runtime
If you hadn’t heard yet, Beta 2 of AIR 3.0 and Flash Player 11 are now availabe on Adobe Labs. The AIR 3.0 beta release is sporting some great new features, including hardware accelerated video playback for mobile, iOS background audio, android licensing support, front-facing camera support, encrypted local storage for mobile, H.264 software encoding […]
Exporting AIR Mobile Apps as Desktop Apps
A great question came out of the comments on my last post “Why Can’t I Run My App in the iOS Simulator” asking if it is possible to export the mobile simulator from Flash Builder to allow you to distribute builds for functional testing/validation. The quick answer is yes (but you don’t really export […]