Flex/AIR on Devices: From Flash Builder to the Google Android Market

This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will focus on the workflow of getting your APK from Flash Builder into the Google Android Market.    First, review the process for building an Android APK file within Flash Builder.  Once you have your APK generated, you’re […]

Flex/AIR on Devices: From Flash Builder to Android Ecosystems

This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will cover the workflow for delivering a solution from development in Flash Builder through packaging for various Android ecosystems.  In subsequent posts, this will be followed up with detail for delivering to each individual ecosystem. You can start […]

Flex/AIR on Devices: From Flash Builder to iOS

This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will cover the workflow for delivering a solution from development in Flash Builder through publishing in Apple’s App Store. You can start developing apps for iOS without an Apple developer account by using the debugging simulator built into […]

Adobe Tools Make Great Mobile Apps (and Games!)

I awoke this morning to discover that Machinarium, originally developed as a Flash game and recompiled for iOS using Adobe AIR for mobile, is the #1 paid iPad game in Apple’s App Store, and the #2 overall paid iPad application.   Adobe Tools make great apps for mobile devices. Did you know that Adobe Tools […]

Project Awesome

Here’s a little demo I put together that I’m just too excited not to share… Fellow Adobe Evangelist Christophe Coenraets has an awesome Mobile Trader application that highlights the power of LCCS collaboration and realtime information, using Flex for mobile.  I decided to see if that same collaboration example would work with the Stage3D data visualization component […]

Flex & Stage3D Visualization Sample

Stage3D is starting to look incredibly promising for developers. Whether you are targeting mobile, web, or desktop or developing for gaming or data visualization, the future is bright. I was in the Adobe offices in San Francisco last week meeting with the team, and Thibault Imbert showed us some jaw dropping demos… Keep an eye […]

AIR 3.0 Captive Runtime

If you hadn’t heard yet, Beta 2 of AIR 3.0 and Flash Player 11 are now availabe on Adobe Labs. The AIR 3.0 beta release is sporting some great new features, including hardware accelerated video playback for mobile, iOS background audio, android licensing support, front-facing camera support, encrypted local storage for mobile, H.264 software encoding […]

Exporting AIR Mobile Apps as Desktop Apps

A great question came out of the comments on my last post “Why Can’t I Run My App in the iOS Simulator” asking if it is possible to export the mobile simulator from Flash Builder to allow you to distribute builds for functional testing/validation.   The quick answer is yes (but you don’t really export […]