Can you feel the excitement?!?!?! Adobe has just announced the availability of AIR 3 and Flash Player 11 for early October! This release will bring a wave of change to the Internet and development tooling as you know them. From console-quality hardware accelerated 3D, to AIR captive runtime, to native extensions… Adobe tools will enable […]
Tag Archives: mobile
Adobe Flex & AIR: One Developer Platform, Many Devices
In this series, I’d like to highlight Adobe’s mobile offerings, and the variety of platforms that can be supported from a single codebase. I wrote a simple URL Monitoring utility application that will check the status of various HTTP endpoints using the AIR URLMonitor class. I now have that application running on […]
Flex/AIR on Devices: From Flash Builder to the Nook Store
This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will focus on the workflow of getting your APK from Flash Builder into the Barnes & Noble Nook Store. First, review the process for building an Android APK file within Flash Builder. However, there are a few additional […]
Flex/AIR on Devices: From Flash Builder to the Amazon App Store
This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will focus on the workflow of getting your APK from Flash Builder into the Amazon Appstore. First, review the process for building an Android APK file within Flash Builder. Once you have your APK generated, you’re ready to […]
Flex/AIR on Devices: From Flash Builder to the Google Android Market
This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will focus on the workflow of getting your APK from Flash Builder into the Google Android Market. First, review the process for building an Android APK file within Flash Builder. Once you have your APK generated, you’re […]
Flex/AIR on Devices: From Flash Builder to Android Ecosystems
This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will cover the workflow for delivering a solution from development in Flash Builder through packaging for various Android ecosystems. In subsequent posts, this will be followed up with detail for delivering to each individual ecosystem. You can start […]
Flex/AIR on Devices: From Flash Builder to iOS
This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will cover the workflow for delivering a solution from development in Flash Builder through publishing in Apple’s App Store. You can start developing apps for iOS without an Apple developer account by using the debugging simulator built into […]
DC User Groups: One Platform; Many Devices
A quick reminder that I will be speaking at various events over the next week, so come out to one and learn about Flex for mobile devices and cross-platform development strategies. Today I will be speaking at the DC Flex User Group on “Flex for Mobile: One Platform, Lots of Devices” (http://dc-flex.org/topic/flex-mobile-one-platform-lots-devices). In this presentation, […]
Project Awesome
Here’s a little demo I put together that I’m just too excited not to share… Fellow Adobe Evangelist Christophe Coenraets has an awesome Mobile Trader application that highlights the power of LCCS collaboration and realtime information, using Flex for mobile. I decided to see if that same collaboration example would work with the Stage3D data visualization component […]
Mobile – The Next Big Thing
On the official Adobe Flex Team blog, there is a great post by Andrew Shorten discussing the future direction of Flex. I highly recommend taking a moment to read it. In that post Andrew points out where Flex is, and where Flex is heading. One thing I want to re-emphasize is that mobile is the […]