Flex/AIR on Devices: From Flash Builder to the Google Android Market

This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will focus on the workflow of getting your APK from Flash Builder into the Google Android Market.    First, review the process for building an Android APK file within Flash Builder.  Once you have your APK generated, you’re […]

Flex/AIR on Devices: From Flash Builder to Android Ecosystems

This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will cover the workflow for delivering a solution from development in Flash Builder through packaging for various Android ecosystems.  In subsequent posts, this will be followed up with detail for delivering to each individual ecosystem. You can start […]

Flex/AIR on Devices: From Flash Builder to iOS

This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will cover the workflow for delivering a solution from development in Flash Builder through publishing in Apple’s App Store. You can start developing apps for iOS without an Apple developer account by using the debugging simulator built into […]

Adobe Tools Make Great Mobile Apps (and Games!)

I awoke this morning to discover that Machinarium, originally developed as a Flash game and recompiled for iOS using Adobe AIR for mobile, is the #1 paid iPad game in Apple’s App Store, and the #2 overall paid iPad application.   Adobe Tools make great apps for mobile devices. Did you know that Adobe Tools […]

DC User Groups: One Platform; Many Devices

A quick reminder that I will be speaking at various events over the next week, so come out to one and learn about Flex for mobile devices and cross-platform development strategies. Today I will be speaking at the DC Flex User Group on “Flex for Mobile: One Platform, Lots of Devices” (http://dc-flex.org/topic/flex-mobile-one-platform-lots-devices). In this presentation, […]