OK, this post isn’t completely about Flash, Flex, or Mobile, but it is about ColdFusion, so I guess it’s still applicable… I recently made a few changes my WordPress blog (specifically adding “pretty” permalinks for posts). In order for this to work properly, you have to add rewrite rules in your web.config so that […]
Author Archives: andrew
Adobe Releases Beta of Edge HTML5 Tool
Exciting news this morning! I awoke to see that Adobe has released a beta version of EDGE, the HTML5 motion and interaction Design tool on Adobe Labs, as well as theexpressiveweb.com/, an HTML5 showcase site. EDGE will allow you to create Flash-like timeline animations purely using standards-compliant HTML. You can see a preview form the examples […]
Exporting AIR Mobile Apps as Desktop Apps
A great question came out of the comments on my last post “Why Can’t I Run My App in the iOS Simulator” asking if it is possible to export the mobile simulator from Flash Builder to allow you to distribute builds for functional testing/validation. The quick answer is yes (but you don’t really export […]
Why Can’t I Run My App in the iOS Simulator?
One very common and valid question when developing AIR mobile applications is “Why can’t I run my app in the iOS simulator?” This is especially the case once you realize that you can compile and target the Android emulator; The ADT packager supports exporting to the Android emulator, but you can also install any APK […]
Joining Adobe!
I’m pleased to announce that as of next week (July 26th) I will be joining Adobe as a Technical Evangelist, with an emphasis on enterprise mobile applications! Many of you know that I’ve been passionate about the Adobe ecosystem for quite a few years… I became really involved late in the Macromedia days, and have […]
Blog Updated!
Well, hello again everyone! It’s been a while since I’ve been active on this blog (tricedesigns.com). This is the first post at this location in nearly 2 years. As I was writing for insideria.com this blog began to suffer. If you’re wondering where the old content has gone, I’ve decided to take it down. All […]