This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will cover the workflow for delivering a solution from development in Flash Builder through packaging for various Android ecosystems. In subsequent posts, this will be followed up with detail for delivering to each individual ecosystem. You can start […]
Tag Archives: devices
Flex/AIR on Devices: From Flash Builder to iOS
This post is a part of my series “One Developer Platform, Many Devices“. In this post, we will cover the workflow for delivering a solution from development in Flash Builder through publishing in Apple’s App Store. You can start developing apps for iOS without an Apple developer account by using the debugging simulator built into […]
Why Can’t I Run My App in the iOS Simulator?
One very common and valid question when developing AIR mobile applications is “Why can’t I run my app in the iOS simulator?” This is especially the case once you realize that you can compile and target the Android emulator; The ADT packager supports exporting to the Android emulator, but you can also install any APK […]