A Single Code Base, Lots of Devices

Here’s a quick teaser for a multi-part series I’m working on: 1 code base, 1 application framework, 4 platforms, 7 devices, 5 ecosystems… Yes, that is correct… 1 codebase, Adobe Flex 1 framework, Adobe AIR 4 platforms iOS Android BlackBerry desktop 7 devices (these are just devices I have): Mac OSX Apple iPhone 4 Apple […]

AIR 3.0 Captive Runtime

If you hadn’t heard yet, Beta 2 of AIR 3.0 and Flash Player 11 are now availabe on Adobe Labs. The AIR 3.0 beta release is sporting some great new features, including hardware accelerated video playback for mobile, iOS background audio, android licensing support, front-facing camera support, encrypted local storage for mobile, H.264 software encoding […]

Exporting AIR Mobile Apps as Desktop Apps

A great question came out of the comments on my last post “Why Can’t I Run My App in the iOS Simulator” asking if it is possible to export the mobile simulator from Flash Builder to allow you to distribute builds for functional testing/validation.   The quick answer is yes (but you don’t really export […]

Why Can’t I Run My App in the iOS Simulator?

One very common and valid question when developing AIR mobile applications is “Why can’t I run my app in the iOS simulator?” This is especially the case once you realize that you can compile and target the Android emulator; The ADT packager supports exporting to the Android emulator, but you can also install any APK […]