Flex & Stage3D Visualization Sample

Stage3D is starting to look incredibly promising for developers. Whether you are targeting mobile, web, or desktop or developing for gaming or data visualization, the future is bright. I was in the Adobe offices in San Francisco last week meeting with the team, and Thibault Imbert showed us some jaw dropping demos… Keep an eye […]

A Single Code Base, Lots of Devices

Here’s a quick teaser for a multi-part series I’m working on: 1 code base, 1 application framework, 4 platforms, 7 devices, 5 ecosystems… Yes, that is correct… 1 codebase, Adobe Flex 1 framework, Adobe AIR 4 platforms iOS Android BlackBerry desktop 7 devices (these are just devices I have): Mac OSX Apple iPhone 4 Apple […]

Molehill (Stage3D) on Mobile

I recently had the opportunity to start playing around with Molehill for mobile (hardware accelerated 3D graphics), and I think it is something that many of you will be very excited about (see video below). Everyone thinks that 3D is just for games, but it’s not… 3D graphics can be used for complex data visualizations, […]

Exporting AIR Mobile Apps as Desktop Apps

A great question came out of the comments on my last post “Why Can’t I Run My App in the iOS Simulator” asking if it is possible to export the mobile simulator from Flash Builder to allow you to distribute builds for functional testing/validation.   The quick answer is yes (but you don’t really export […]

Why Can’t I Run My App in the iOS Simulator?

One very common and valid question when developing AIR mobile applications is “Why can’t I run my app in the iOS simulator?” This is especially the case once you realize that you can compile and target the Android emulator; The ADT packager supports exporting to the Android emulator, but you can also install any APK […]